RGB(Red、Blue、Green,红、蓝、绿三原色)
ROP(raster operations,光栅操作)
RSDS: Reduced Swing Differential Signal(小幅度摆动差动信号)
SC(Screen Coatings,屏幕涂层)
Single Ended(单终结)
Shadow Mask(点状阴罩)
SXGA(Super eXtended Graphics Array,终极扩展型图像阵列)
STN(Super Twisted Nematic,超扭曲向列,无源矩阵)
TCO(The Swedish Confederation of Professional Employees,瑞典专业工作人员联合会)
TDT(Timeing Detection Table,数据测定表)
TMDS(Transition Minimized Differential Signaling,转换极低损耗微分信号)
TN(Twisted Nematic,扭曲液晶向列,无源矩阵LCD)
TN film(twisted nematic and retardation film,扭曲液晶向列 延迟薄膜)
TICRG: Tungsten Impregnated Cathode Ray Gun(钨传输阴级射线枪)
TFT(thin film transistor,薄膜晶体管,有源矩阵LCD)
Trinitron(特丽珑)
TSTN(triple supertwisted nematic,三倍超扭曲向列)
UCC(Ultra Clear Coatings,超清楚涂层)
UFB(Ultra-Fine&Bright,新概念超亮度液晶显示屏)
UXGA (Ultra Extended Graphics Array,极速扩展图像阵列)
VAGP: Variable Aperature Grille Pitch(可变间距光栅)
VBI: Vertical Blanking Interval(垂直空白间隙)
VESA(Video Electronics Standards Association,视频电子标准协会)
VGA(video graphics array,视频图像阵列)
VDT(Video Display Terminals,视频显示终端)
VFD(Vacuum Fluorescent Display,真空荧光显示器)
VRR: Vertical Refresh Rate(垂直扫描频率)
VW(Virtual Window,虚拟视窗)
XGA(eXtended Graphics Array,扩展型图像阵列)
YUV(亮度和色差信号)
4、视频
3D:Three Dimensional,三维
3DCG(3D computer graphics,三维电脑图像)
3DS(3D SubSystem,三维子系统)
A-Buffer(Accumulation Buffer,积聚缓冲)
AA(Accuview Antialiasing,高精度抗锯齿)
ADC(Analog to Digital Converter,模数传换器)
ADI(Adaptive De-Interlacing,自适应交错化技术)
AE(Atmospheric Effects,大气雾化效果)
AFC(Advanced Frame Capture、高级画面捕获)
AFR(Alternate Frame Rendering,交替渲染技术)
Anisotropic Filtering(各向异性过滤)
APPE(Advanced Packet Parsing Engine,增强形帧解析引擎)
AR(Auto-Resume,自动恢复)
AST(amorphous-silicon TFT,非晶硅薄膜晶体管)
AV(Analog Video,模拟视频)
AV(Audio & Video,音频和视频)
B Splines(B样条)
BAC(Bad Angle Case,边角损坏采样)
Back Buffer,后置缓冲
Backface culling(隐面消除)
Battle for Eyeballs(眼球大战,各3D图像芯片公司为了争夺用户而作的竞争)
Bilinear Filtering(双线性过滤)
B.O.D.E(Body、Object、Design、Envioment,人体、物体、设计、环境渲染自动识别)
BSP(Binary Space Partitioning,二进制空间分区)
CBMC(Crossbar based memory controller,内存控制交叉装置)
CBU(color blending unit,色彩混和单位)
CEA(Critical Edge Angles,临界边角)
CEM(cube environment mapping,立方环境映射)
CG(C for Graphics/GPU,用于图像/GPU的可编程语言)
CG(Computer Graphics,电脑生成图像)
Clipping(剪贴纹理)
Clock Synthesizer,时钟合成器
compressed textures(压缩纹理)
Concurrent Command Engine,协作命令引擎
CSC(Colorspace Conversion,色彩空间转换)
CSG (constructive solid geometry,建设立体几何)
CSS(Content Scrambling System,内容不规则加密)
DAC(Digital to Analog Converter,数模传换器)
DCD(Directional Correlational De-interlacing,方向关联解交错)
DCT(Display Compression Technology,显示压缩技术)
DCT(Display Compatibility Test,显示设备兼容性测试)
DDC(Dynamic Depth Cueing,动态深度暗示)图像
DDP(Digital Display Port,数字输出端口)
DDS(Direct Draw Surface,直接绘画表面)
Decal(印花法,用于生成一些半透明效果,如:鲜血飞溅的场面)
DFP(Digital Flat Panel,数字式平面显示器)
DFS: Dynamic Flat Shading(动态平面描影),可用作加速
Dithering(抖动)
Directional Light,方向性光源
DM(Displacement mapping,位移贴图)
DME(Direct Memory Execute,直接内存执行)
DOF(Depth of Field,多重境深)
dot texture blending(点型纹理混和)
DOT3(Dot product 3 bump mapping,点乘积凹凸映射)
Double Buffering(双缓冲区)
DPBM(Dot Product Bump Mapping,点乘积凹凸映射)
DQUICK(DVD Qualification and Integration Kit,DVD资格和综合工具包)
DRA(deferred rendering architecture,延迟渲染架构)
DRI(Direct Rendering Infrastructure,基层直接渲染)
DSP(Dual Streams Processor,双重流处理器)
DVC(Digital Vibrance Control,数字振动控制)
DVI(Digital Video Interface,数字视频接口)
DVMT(Dynamic Video Memory Technology,动态视频内存技术)
DxR: DynamicXTended Resolution(动态可扩展分辨率)
DXTC(Direct X Texture Compress,DirectX纹理压缩,以S3TC为基础)
Dynamic Z-buffering(动态Z轴缓冲区),显示物体远近,可用作远景
E-DDC(Enhanced Display Data Channel,增强形视频数据通道协议,定义了显示输出和主系统之间的通讯通道,能提高显示输出的画面质量)
Edge Anti-aliasing(边缘抗锯齿失真)
E-EDID(Enhanced Extended Identification Data,增强形扩充身份辨识数据,定义了电脑通讯视频主系统的数据格式)
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